Patch 5.462

Patch 5.462 for Renegade X was released on July 27, 2020.

Additions

 * Added the Nod vs. Nod maps to the Skirmish Menu.
 * Made the surrender function read the Team Name, which gives dynamic support for 'Nod vs. Nod'.
 * Added Harvester Status underneath its health bar ('Heading for the Tiberium Field', 'Heading for the Refinery', 'Paused' etc.).
 * Added a spin only mode on the Laser Chaingun. Press 'Secondary Fire' first and then press 'Primary Fire' to skip the charge-up!
 * Preview characters in the Purchase Menu will follow your cursor!
 * Random Weapon Crate contents have been modified.
 * Heavy Pistol - Changed to a crate only variant of the Heavy Pistol, it is slow firing but high damage to infantry.
 * Laser Rifle - Crate variant changed to single shot firing mode.
 * Missile Launcher - Changed to a crate only variant of the Missile Launcher called the Twin Launcher. This has 2 rockets per clip and a reload of 6 seconds (deals slightly less damage per missile compared to the normal launcher, but reloads slightly quicker than 2 normal missile shots).
 * Shotgun - Changed to a crate only variant called the Kinetic Shotgun. It has 2 ammo per clip, with 50 clips in reserve. It has a 100 pellets per shot, but deals 1 damage per pellet. It also highly effective against Humvees and Buggies.
 * Advanced Repair Gun - Removed in favour of the Advanced Repair Tool. (The tool heals for 60 compared to the Adv Rep Gun at 40, but has highly limited ammo and a long recharge, but is very good at emergency healing).

Balance

 * Obelisk Of Light
 * Slightly increased the splash damage radius.
 * M2 Bradley
 * Increased the price by 25% (For Nod vs. Nod maps specific only).
 * Shotgun
 * Shotgun range increased from 1200 to 1600.
 * Shotgun ADS reduced spread by 20%.
 * Grenade Launcher
 * Projectile speed increased from 2000 to 3000 (Range is the same).
 * Splash increased from 200 to 300.
 * Alt Fire now shares the same damage and splash values as primary.
 * Flame Thrower
 * Projectile Speed increased from 2000 to 2500 (Range is the same).
 * Chemical Thrower
 * Projectile Speed increased from 1750 to 2000 (Range is the same).
 * (Adv.) Repair Gun / Repair Tool
 * Allowed commander to disarm any of his / her team's mines.
 * Allowed players to disarm unowned mines (for when owner disconnects or get kicked).
 * (Snipers) Ramjet Rifle / Sniper Rifle / Marksman Rifle
 * Added a short delay when zooming in / out via new scope zoom transition animation similar to ADS.
 * Lowered Zoomed in eye level height to match gun height position (Your head will always be exposed before you can shoot).
 * Sniper have a more distinct near-miss sound effect (Notify player when they're getting sniped at).
 * Sniper Rifle and Ramjet Rifle have more visible tracers so you can more easily detect where the shots are coming from.
 * Scoped fire now has a recoil effect on the crosshair.
 * Flame Tank
 * Flames are now using spray-type projectiles which means they can shoot through multiple infantry now.
 * Harvester
 * Harvester VP bonuses are now based on how many trips the harvester has successfully made.

Bug fixes

 * Fixed the vote colours for Nod vs. Nod maps.
 * Fixed the Laser Rifle iron sight being cloaked when your character was cloaked.
 * Repair Facility - Fixed GDI EVA voice lines being used for the Nod.
 * Bots on Defensive Survival Maps should no longer target dead buildings.
 * Fixed a bug that made the overlay mesh not update when setting a new character mesh.
 * You should no longer be able to cancel Commander vote when you actually don't have the privilege to.
 * Potential fix for the vehicle camera's / FOV desyncing between owning clients and others (IE, turret shooting slightly in the wrong direction, causing projectiles to collide in 2 different places).
 * Fixed the GDI Character crate (Nod vs. Nod only).
 * Removed the Recon Bike and M2 Bradley from the CLASSIC crate (Nod vs. Nod only).
 * Fixed the Nod vehicles being blue in the Purchase Menu (Nod vs. Nod only).
 * Fixed backing against the wall in a 3rd person removing your 1st person arms.
 * Couple of local variable refining in the Purchase Menu UI.
 * Characters' left arms should relax sooner when finishing a reload while sprinting.
 * Refilling / Swapping your character now instant removes any bleeding / burning.
 * Fixed the Advanced Base Defense Shutdown crate not working properly on maps with Power Plants. Keep an eye on your base!
 * Developers are now able to toggle their Developer Flag again.
 * Fixed the 'Base Power Crate' not disabling the Power Plant.
 * Fixed the "Enemy Spotted" spam timer.

Quality of life

 * Edited the Rcon subscriber limit from 5 up to 999 by default.
 * Repair Gun - Beam will now pass through a friendly or neutral pawn, vehicle and deployed actor if no repair or disarming action is possible.
 * Renamed the CLASSIC Light Tank to 'M2 Bradley' since there were doubles in spotting.
 * Upped the minimum amount of players on the map list.
 * Temporarily disabled AI tactics until it's solved that AI won't sit in the base.

Visuals/audio

 * Updated textures of the Black Hand Refinery and Hand of Nod.
 * Updated the Apache texture to have no faction colours anymore so it can be used for the Black Hand faction as well.
 * Black Hand now owns a door with a blue stripe on their buildings instead of red.
 * Added additional sound effects for some crate types (Power Offline Crate, Random Weapon Crate and Radar Sweep Crate).
 * All buildings should now contain an flashing explanation mark on the Purchase Terminal when the building is destroyed.
 * Added Heroic sound effects for the Missile Launcher, Rocket Launcher, Flame Thrower and MRLS.

User interface

 * The Beacon icon in the radar should no longer be rotated around.
 * Rescaled Feed Texts to support Ultrawide screens.
 * Fixed the additional gaps in the Donation Menu.
 * Music and Input menu should no longer overflow.
 * Added a new Lock On element to the HUD.
 * Fixed the overview map showing GDI buildings (Nod vs. Nod only).

Maps

 * BH - Daybreak
 * Added more blocking volumes to prevent getting out of the map.
 * Added a minimap.
 * Increased vehicle limit to 14.
 * Renamed to 'Daybreak BH' in the Skirmish Menu.
 * BH - Field
 * Altered the map to a cloudy daytime setting.
 * Added preview image.
 * Increased vehicle limit to 11.
 * BH - Lake Side
 * Added its own unique minimap.
 * Added preview image.
 * BH - Snow
 * Added preview image.
 * BH - Steppe
 * Replaced the frustrating fences near the Refinery with a ramp.
 * Added a minimap and a preview image.
 * Increased vehicle limit to 14.
 * Fixed preview image.
 * BH - Tomb
 * Added a lot of old Egyptian tomb decoration to fill the area.
 * Updated the Black Hand / Nod base wall (More in the style of Walls).
 * Added Repair Pad to both sides.
 * Replaced the Rocket Emplacements with Gun Emplacements.
 * Raised the Gun Emplacement platforms to have more range.
 * Increased the vehicle limit to 12.
 * Updated some spotting locations.
 * Optimized some culling on foliage.
 * Converted the map to a night time setting.
 * Added a preview image and minimap.
 * BH - Under
 * Added an additional blocking volume near the Power Plant.
 * Converted the map to a night time setting.
 * Added a minimap and preview image.
 * BH - Walls
 * Fixed an abused Base-2-Base spot on the Black Hand Side.
 * Added gravity volumes to both Refineriy roofs to force players to get off and prevent Base-2-Base.
 * Added Tiberium and AT Mines on both caves in the Black Hand and Nod base to prevent Base-2-Base and unintentional sniping.
 * Replaced the GDI Purchase Menu with the Black Hand version.
 * Added a minimap.
 * Renamed to 'Walls BH' in the Skirmish Menu.
 * CNC - Canyon
 * Removed the sand on the Barracks foundation.
 * Potentional abuse spot blocked off to Ion Cannon Strike the Airstrip from the tunnel.
 * CNC - Complex
 * Moved a tree to help prevent Base-2-Base.
 * Moved and added some rocks to make it harder to Base-2-Base.
 * CNC - Crash Site
 * Updated the visuals to be more filmic.
 * Updated the Tiberium Field in front of the Scrin Ship to have a mix with Green and Blue Tiberium.
 * Updated the Nod Tiberium Field to match the other Tiberium fields more.
 * Deleted the rain particles in the map and replaced it with a local rain particle (should improve performance in a way).
 * Added a Weather Disable volume in buildings and the ship to disable the local particle effects.
 * Replaced the Silo Tech building inside the GDI base with a GDI Silo (not an actual building).
 * Petrol barrels can now explode when you shoot at them!
 * Fixed the blue reflection appearing randomly across the map.
 * Cleaned up some BSP.
 * Updated minimap and preview image.
 * Updated Endgame Camera Sequence.
 * Added additional blocking volumes to prevent getting out of the map.
 * Fixed AI getting stuck in the Scrin ship.
 * Increased the vehicle limit to 12.
 * CNC - Daybreak
 * Added more blocking volumes to prevent getting out of the map.
 * CNC - Desolation
 * Reduced the light shaft occlusion depth range.
 * Reduced the Recon Bike price from 500 to 250.
 * Changed the Silo to be more Nod sided.
 * Added a better cover for Nod at the Barracks infantry path.
 * Elevated the rock near the Adv. Guard Tower so Nod will get more chance to get in the Barracks.
 * Removed the Skylight actor to improve performance.
 * Changed the Directional light, Fog, Sky material and Base Lightposts.
 * Some visual improvements.
 * Increased the vehicle limit to 14.
 * CNC - Eyes
 * Fixed a stuck spot.
 * Increased the vehicle limit to 18.
 * CNC - Field
 * Increased the vehicle limit to 11.
 * CNC - Field X
 * Fixed a stuck spot.
 * Moved the Nod Tiberium field more to the Nod base entrance.
 * Added spotting areas at both Power Plant tunnels.
 * Altered the Nod base entrance to be less open.
 * Added a rock for cover next to the Hand of Nod.
 * AI should now be able to use the Power Plant tunnels.
 * Increased the vehicle limit to 14.
 * CNC - Forest
 * Added.
 * CNC - Islands
 * Deleted some floating grass in the sky above the tunnels.
 * Added a damage volume in the middle near the map border that was getting abused.
 * Blocked off access UNDERNEATH the tunnels what allowed unintentional exploits.
 * CNC - Islands X
 * Added.
 * CNC - Lake Side
 * Added several blocking volumes around the infantry path cliff on the Nod side to patch potential stuck spots.
 * CNC - Outposts
 * Increased the vehicle limit to 20(!!).
 * CNC - Steppe
 * Removed the Refinery fences.
 * Vehicles are now allowed to go near the Barracks / Hand of Nod.
 * Added additional cover for vehicles in the Tiberium Vehicle Path.
 * Added cover in front of the Guard Tower near the Hand of Nod.
 * Modified the GDI cave entrance to be more like the Nod one.
 * Removed the wall behind the Weapons Factory.
 * Changed the Silo to a Silo Tech Building.
 * Optimized some old meshes.
 * Changed the lightpost light colour.
 * Some visual improvements.
 * Moved the Guard Towers near the Refineries to protect the doors more efficiency.
 * Increased the vehicle limit to 14.
 * CNC - Tomb
 * Added a lot of old Egyptian tomb decoration to fill the area.
 * Updated the GDI / Nod base wall (more in the style of Walls).
 * Upped the GDI Harvester dump value from 200 to 250.
 * Added Repair Pad to both sides.
 * Replaced the Rocket Emplacements with Gun Emplacements.
 * Raised the Gun Emplacement platforms to have more range.
 * Increased the vehicle limit to 12.
 * Updated some spotting locations.
 * Optimized some culling on foliage.
 * Updated minimap and preview image.
 * CNC - Tunnels
 * Fixed some Tiberium clumps appearing pitch black in netplay.
 * CNC - Under
 * Updated the minimap after the recent changes from previous patch.
 * Added an additional blocking volume near the Power Plant.
 * Fixed some landscape errors.
 * Fixed a rock between the GDI pipeline and the base entrance floating partly above the ground.
 * Fixed some spots where the player could hide in between the GDI pipeline route and the base entrance.
 * CNC- Uphill
 * Added a rock near the GDI tunnel to better explain bad collision near the tunnel entrance.
 * CNC - Volcano
 * Reduced the strength of the Tiberium glares in the Tiberium cave.
 * CNC - Walls
 * Fixed an abused Base-2-Base spot on the GDI side.
 * Added gravity volumes to both Refinery roofs to force players to get off and prevent Base-2-Base.
 * Added Tiberium and AT Mines on both caves in the GDI and Nod base to prevent Base-2-Base and unintentional sniping.
 * CNC - Whiteout
 * Increased the vehicle limit to 12.
 * Updated preview image.
 * Corrected the amount of tech buildings displayed in the Skirmish menu.
 * CNC - Xmountain
 * Fixed getting stuck between a tank blocker and a rock near the Silo area.
 * DEF - Dark Night
 * Removed 'Operation:' from the name in the Skirmish Menu as it was too long.

Miscellaneous

 * Fixed some asset references to 'Renegade X: Firestorm'.

SDK

 * Added a MapInfo class for the Nod vs. Nod maps so it won't have to be set-up manually.
 * Added BH - PTLevel for mappers that want to make a Nod vs. Nod map.
 * Updated the Tower Trusser Material to have a Normal and Specular map.