Patch 5.391

Patch 5.391 for Renegade X was released on October 27, 2019.

Features

 * Added Weapon Pickup crates including a Deathmatch Crate variant.
 * Added Teleport Crate which can be used to trigger map specific events (where implemented on maps).
 * Added a configurable option for server owners to decide how many players are needed before you can buy an Ion Cannon Beacon or Nuclear Strike Beacon.

Bug fixes

 * Fixed the Gun Emplacement's firing sound effect that kept looping when you clicked secondary fire too early.
 * Fixed the scoreboard constant beeping after 0 seconds and synced the sound effect.
 * Enemy commander support vehicles should no longer have a white icon on them.
 * Bots should no longer try to switch to grenades when they don't have any.
 * Engineer and Hotwire / Technician bots should be able to repair properly now.
 * Player Respawn Counter should countdown correctly again.
 * Fixed Harvester command being unable to restart the Harvester.
 * Fixed vehicles firing at ridiculous angles.
 * Fixed 'Undead' defenses (like the one in Hourglass).
 * Medium tanks/Defence turrets should now play their firing sounds correctly to everyone.
 * Fixed weapons with explosion damage types applying the wrong damage.

Balance

 * Repair Facility: Decreased repair rate from 500 to 200 HP/s.
 * All infantry weapons: Reduced the discrepancy between headshot and body shot damage.
 * Recon Bike:
 * Reduced heavy armour damage from 100% to 88%.
 * Increased turning ability at higher speeds.

Quality of life

 * Harvesters should only give VP if they actually have been damaged by an enemy player.
 * Added ability for most vehicles with two weapons to fire simultaneously [Excludes the Medium tank].
 * Flavor text for kills added to console window.
 * Airstrip elevators should be a lot more in sync online now.

Maps

 * Canyon: Fixed the GDI Harvester getting stuck on the GDI Overpass.
 * Crash Site: Fixed out of bounds spot where players should not be able to access.
 * Field: Fixed a stuck spot near some rocks at the GDI base entrance.
 * Hourglass: Fixed the undead Obelisk / Adv. Guard Tower.
 * Lake Side: Replaced with Dark Side for the seasonal event.
 * Snow: Fixed a problematic beacon location which could destroy a building from further away than intended.
 * Xmountain: Replaced with HeXmountain for the seasonal event.

SDK

 * Added the Ceiling Turret.

Infantry weapon modifications

 * AutoRifle:
 * Base/Headshot Damage: 8/32 > 16/24
 * FLAK damage modifier: +30% > + 15%
 * Carbine:
 * Base/Headshot Damage: 12/30 > 16/28
 * FLAK damage modifier: +30% > + 15%
 * Carbine [Silenced]:
 * Base/Headshot Damage: 12/30 > 16/28
 * FLAK damage modifier: +30% > + 15%
 * Chaingun:
 * Base/Headshot Damage: 10/25 > 16/24
 * FLAK damage modifier: +30% > + 15%
 * Chemical Thrower:
 * Base/Headshot Damage: 13.2/14.52 > 16/17.6
 * Flak Cannon:
 * Base/Headshot Damage: 13/19.5 > 15/18.75
 * FLAK damage modifier: +30% > + 15%
 * Flamethrower:
 * Base/Headshot Damage: 11/12.65 > 12/13.8
 * Heavy Pistol:
 * Base/Headshot Damage: 30/67.5 > 40/60
 * FLAK damage modifier: +30% > + 15%
 * Laser Chaingun:
 * Base/Headshot Damage: 16/22.4 > 16/20
 * Infantry damage modifier: -10% > + 0%
 * Laser Rifle:
 * Base/Headshot Damage: 15/30 > 22/30
 * Burn DOT halved
 * Marksman Rifle:
 * Base/Headshot Damage: 20/40 > 40/80
 * FLAK damage modifier: +30% > +15%
 * KEVLAR damage modifier: -30% > -15%
 * Silenced Pistol:
 * Base/Headshot Damage: 12/42 > 24/36
 * Pistol:
 * Base/Headshot Damage: 12/48 > 24/40
 * Gunner's Rocket Launcher:
 * Damage Radius: 200 > 250
 * Shotgun:
 * Base/Headshot Damage: 10/15 > 13/16.25
 * FLAK damage modifier: +30% > + 15%
 * SMG:
 * Base/Headshot Damage: 8/24 > 14/21
 * FLAK damage modifier: +30% > + 15%
 * SSMG:
 * Base/Headshot Damage: 7/21 > 12/21
 * FLAK damage modifier: +30% > + 15%
 * Tactical Rifle:
 * Base/Headshot Damage: 16/40 > 20/32
 * Damage Radius: 80 > 40
 * Reduced explosion damage
 * FLAK damage modifier: +30% > + 15%
 * Tiberium Auto Rifle:
 * Base/Headshot Damage: 30/52.5 > 40/60
 * Damage Radius: 160 > 200
 * Blue Tiberium Auto Rifle:
 * Base/Headshot Damage: 22/44 > 26/40
 * Tiberium Flechette Gun:
 * Base/Headshot Damage: 10/30 > 16/26.7
 * Volt Auto Rifle:
 * Base/Headshot Damage: 10/20 > 14/17.5
 * LAZARUS damage modifier: +30% > +15%