Changes from Renegade

While much of the gameplay and unit roster and design were left intact and easily recognizable, Totem Arts wanted to improve the original Renegade gameplay by adding many new features as well.

Aim down the sight (ADS)
While still keeping the arcade-shooter feel of fast-action, low-recoil, drawn-out gunfights from the original C&C Renegade, many weapons now have the ability to aim down sights just like modern shooters, which improve the accuracy and effective range of many weapons.

Capturable Tech Buildings
Structures in the mid-field can be captured by repairing their Master Control Terminal (MCT) instead of destroyed, granting your team a bonus (e.g. Tiberium silos increase income).

Master Control Terminal
This makes a return from C&C Renegade, but can be significantly damaged by small arms fire now. Any firearm can do significant damage to an MCT, from basic infantry doing 10% damage a clip, to advanced infantry doing 20-40% damage. 1 Timed C4, or 2 Remote C4, still do 1/3rd total damage to a structure, annihilating it in three bricks.

Structural armour
Structures have an armour and health bar. In total, it is equivalent to 120% of the building health in the original Renegade, 60% in armor and 60% in health. However, only armour can be repaired. Any damage over 61% to the structure is dealt to health, and cannot be repaired, leaving the building permanently damaged.

Infantry Specialization

 * Anti-Tank Infantry: Now slower than average infantry, resistant to explosive damage, more vulnerable against bullets.
 * Anti-Personnel Infantry: Now faster than average infantry, resistant to bullet damage, average explosive damage.

Equipment
All Factions: Global Defense Initiative: Brotherhood of Nod:
 * Airstrike-Marker Binoculars, purchase separately with any infantry.
 * Weak Repair-Disarm Handtools, require recharge after use, purchase separately with any infantry.
 * Anti-Tank Mines, 2 included with advanced anti-tank infantry.
 * EMP Grenades, prevents enemy vehicle from moving, disarms enemy Proximity C4, included with advanced anti-tank infantry.
 * Smoke Grenades, prevent enemy base defenses from firing at allies in the smoke, included with advanced anti-personnel infantry.
 * Proximity C4, also known as Anti-Personnel Mines, or just Mines. Stronger than in C&C Renegade, but still have a team-limit. Used to prevent infantry from entering doors. Included with Hotwire/Technician.
 * Free Characters retain the original suppressed pistol, Advanced Characters often carry Machine Pistols, Heavy Pistols, and Carbine Rifles as Sidearms.
 * In addition to 4 original free classes, a new free 5th class, Marksman, a weak long-range sniper.
 * Formerly Rocket Officers, now called Rocket Soldiers, use a single-fire high-damage lock-on bazooka, instead of a 6 shot missile launcher (which is still carried by GDI Gunner).
 * 500-cost Snipers do high damage but cannot kill most full-health advanced infantry in one hit.
 * 1000-cost Snipers have lethal headshots, but cannot kill free infantry in one hit with body shots.
 * All infantry have much more reserve ammo than in Renegade.
 * Airstrike-Marker Binoculars, summon to the target location, 3 salvos of passing A10 fire.
 * Formerly cheap and expensive variants of GDI Sydney, the cheap variation was replaced entirely, by a new GDI McFarland character, equipped with a Flak-Gun equivalent to a Tier-2 Shotgun/Grenadier.
 * GDI Patch, no longer carrying Tiberium-Flechette Handgun, instead carries Tactical-Rifle, good against both infantry and vehicle armor, with a under-barrel grenade launcher.
 * Volt Autorifle, has a secondary to build up charge and release a high-damage slow-moving ball of electricity.
 * Airstrike-Marker Binoculars, summon to the target location, cannon-fire from an overhead AC130.
 * Laser Rifle now has 30-round magazine and 3-round burst-fire and infinite ammo.
 * Laser Chaingun now has 120-round magazine and infinite ammo.
 * Nod Mendoza, no longer carrying Volt Autorifle, instead carries Tiberium Autorifle, a new explosive Blue-Tiberium variant that fires flechette bullets and splash grenades.

Vehicles
Vehicles have the same roster as original C&C Renegade. Various changes and improvements include:
 * The APC and Transport-Helicoper carry 5 total occupants.
 * The Transport-Helicoper now wields passenger-operated miniguns.
 * The Nod Apache uses a rapid-fire missile pod, with high burst damage and slow reload, and a machinegun.
 * The GDI Orca use 4 stronger single-missiles, with high burst damage and slow reload, and a machinegun.
 * The Mammoth Tank use twin-cannons and a missile pod, with high burst damage and slow reload.
 * Any missile-based vehicle weapon, now has homing missiles and the ability to lock-on to targets.
 * Among various possible rewards from crates, you can now get Tiberian-Sun era vehicles: Titans, Wolverines, HoverMRLS, TickTank, ReconBike, and AntiArmorBuggy.

New maps
Along with new features, the creators wanted to introduce new maps right alongside the "standard rotation" with the original maps. This is also to demonstrate the engine's endless possibilities.


 * C&C_Mesa was renamed to CnC_Mesa II. Since Beta 4, this map has had many changes in function.
 * Alternatively, CnC_WallsFlying is almost identical to it's C&C Renegade counterpart.
 * CnC_Field is much less modified, though changes were made where they might benefit reducing stalemates.
 * Goldrush, Lakeside and Whiteout are Renegade X exclusive maps, not from C&C Renegade. Nonetheless, they are well-established since early versions of Renegade X.

The advent of Beta 4 reintroduced more C&C Renegade original maps, Canyon, Complex, as well as a significantly modified Under, now named CnC_UnderRedux

The release of Beta 5 has seen the introduction to Infantry-Only maps, the first official one being CnC_Valley.

Also introduced in Beta 5 was the inclusion of community-made maps, using the Ren-X Software Development Kit, the UDK build that Totem Arts released. Included in the official updates, are maps made by members of the playerbase, the first of which were CnC_TrainingYard and CnC_Eyes.