Open Beta 2

Open Beta 2 was the second major update for Renegade X, released in March 21, 2014.

Balance/gameplay fixes

 * Airstrike Deploy time increased slightly
 * Airstrike Beams are more visible
 * Airstrike Reduced damage and splash damage
 * Airstrike Price increased to 800 credits
 * Fixed not losing Sidearms in MP
 * Fixed hitting left Alt (walking mode) and releasing it while in ADS allowing you to go back to normal speed while staying in ADS
 * Fixed Stealth Tank kicking up dirt after it has been shot once (till it fired and cloaked again)
 * Gun/Rocket Emplacements now have the same health as an MRLS/Arty
 * Gun/Rocket Emplacement now has a longer respawn time
 * Gun/Rocket emplacement damage and range
 * Fixed bolt action reload weapon fast firing bug
 * Fixed bots being able to see cloaked units
 * Fixed being able to lock onto cloaked units
 * Artillery's projectile speed increased to counter arch's impact on difficulty
 * Mammoth Tank speed reduced
 * Stealth Tank missile range reduced
 * MRLS Lock Tolerance reduced
 * Machine Pistol has infinite ammo
 * Machine Pistol damage reduce slightly
 * Railgun / PIC have faster rate of fires
 * All bullet firing vehicles have faster bullet projectiles
 * Mammoth Missiles use a different particle effect
 * Mammoth Missiles damage reduced
 * A cloaked Stealth Tank can be seen from further away
 * Guard Tower projectile travels faster
 * Added a GDI/Nod version of the SMG/Machine Pistol so that GDI/Nod have colour coded bullets like AR
 * Fixed C4 that destroyed a vehicle also damaged the ejected driver
 * Reduced default deathcrate probability to 0%
 * Grenade damage & splash radius reduced
 * Grenade equip & reload times increased

User interface

 * Fixed an issue where above medium texture settings would cause graphical lighting issues.
 * Added bobbing intractable arrow over targeted units
 * Changed "E to enter" to show over the interactable arrow
 * Enemy nickname can hide behind dynamic objects
 * Added proper localization strings for Rx_Game. Primarily, this shows "C&C Mode" on the loading screen instead of "Team Deathmatch"
 * Added GameVersion, MapName to servers fetching for server list
 * Now server list (in game) will only add servers that are same version as game
 * Fixed PT not closing when in PT while the map ends
 * Fixed one frame lag on targeting box
 * Defenses controlled by AI no longer show enter-able arrow
 * Enterable arrow, intractable message, and showing your own player name are all now toggle-able via ini
 * Implement ping, and map name as well as mapImage in the server browser
 * Fixed the issue on joining the wrong server in server browser ingame after sorting
 * Reworked parsing the resolution list.
 * Fixed ingame menu's "suicide"
 * Added ability to target purchase terminals and MCTs
 * Added tips when parachuting, or targeting Tech, or Enemy MCTs. These can be toggled
 * Gave everything its own unique DamageType, so that the specific Weapon/Vehicle used can be identified
 * Fixed up some death messages showing the wrong icon. (Does not fix Headshots or RunOvers)
 * Fixed dying while in PT screen didn’t close the PT and then buying something spawned you at the middle of the map
 * Chat message duration is now three times longer and chat line count is now twice as much
 * Implement a dllbind to check which graphic card adapter the player use. This is be used for checking adapter specific settings such as FXAA and MLAA settings, APEX, etc
 * Added a temporary column for scoreboard for ping values. Ping has been implemented ingame scoreboard
 * Added a header for server name in scoreboard UI
 * Video settings will now exit its settings window once it is successfully applied its settings
 * Fixed the missing Tiberium Autorifle icons and Tiberium Flechette icons for previous and next weapons in HUD
 * Fixed the GDI PT shortcut issue where using the Chinook hotkey purchased an Orca and the Orca hotkey did not work
 * User messages (names and chat messages) displayed on the HUD can no longer be parsed as HTML
 * Can now donate via console using name matches with "donate" command

Maps

 * Fixed collision issue with Refinery which allowed you to place a beacon in a non-disarm-able place next to the silo
 * Weapons Factory ramps now have a collision piece which prevents beacons to be placed in non-disarm-able location

Islands:
 * GDI can no longer base to base from their vantage point
 * GDI MRLS can no longer bombard Nod ref from their side of the field
 * Added invisible barriers at both GDI/Nod vantage points
 * Reduced screen dust effect

Walls:
 * Fixed vehicle collision blockers which were deemed invalid.
 * GDI base cannot be entered through use of exploit anymore
 * Landscape LODs faster for increased performance.
 * Slightly moved pyramids over for extra visibility
 * Fixed GDI right side collision issue

Whiteout:
 * Added tunnels (Work in Progress)

Field:
 * Updated lighting
 * Map made slightly brighter
 * Reduced fog effect on field

Lakeside:
 * Disabled blurry post process along the river.
 * Removed all dynamic level events.
 * Various fixes and updates.
 * New rock textures.

Mesa:
 * Disabled screen rain drop effect.
 * Fixed super loud lightning sounds.
 * Reduced fog values by 50% per emitter.

Goldrush:
 * Moved GuardTowers to cover more ground.
 * Added more armour to (sniper) watchtowers.
 * GDI bridge is now a tighter chokepoint.
 * Hand of Nod is now more easily accessible to GDI infantry.
 * End of the Nod bridge has gained some cover for GDI / Nod to utilize to balance with GDI bridge.
 * Nod can no longer bypass GDI bridge and go straight into the river.

Performance

 * Disabled speed tree leaves and fronds on all graphics settings, as they seemed to be causing crashes for some users, and we don't use them at all.
 * Doors no longer replicates open/close states. It's completely simulated locally now.
 * Vehicle seats now replicate properly.

Others

 * Crashing on map change reduced considerably if not removed entirely. (No internal test crash was reported)
 * Fixed check for endgame announcement.
 * Parachute, boink, and credit flow sounds now have proper sound classes and should have their volumes be adjusted when the appropriate volume setting is tweaked
 * Added new Automatic Rifle animations and sounds
 * Added ping functionality
 * Reduced intro volume
 * Fixed a critical bots bug where it was possible to crash the server
 * Removed Building Repaired EVA sound for the time being
 * Added bBotsDisabled server parameter and added it to the server settings info list
 * Increased vote time to 30 seconds
 * Changed voting system so it should be easier to pass/fail votes.
 * Hacks that allowed entering the enemy PTs should not work anymore
 * Removed the reward message stuff so there should be no UT3 announcer
 * Added "recordDemo" command that lets you start a 2 minute long serverside demo without having to be logged in as admin
 * Added the ability to see player IPs in Demos
 * Added a ClientList command that displays Player ID, IP, SteamID, Team and Name of all connected clients
 * - Can be used in-game by logging into admin/moderator then using "AdminClientList"
 * - Can be used remotely by executing "LogClientList"
 * Added the ability for us to globally ban IPs and IP masks aswell as Steam-IDs
 * Changed MaxPlayers default to 40
 * Added a random team swap option for use with clanwars until auto-league integration is up
 * Added a delay between allowing name changes
 * No two players can have the same name
 * Added a server-customisable message filter
 * Added log message for player name changes
 * Temporarily removed Rcon Whitelist and Banning due to UDK bug giving the wrong IP
 * '\n', '\t' and 'nbsp' in Chat Messages or Names now get replaced with a normal space
 * Updated log messages to be nicer to parse, tokens are separated by nbsp